3D Graphics Test [3D] |

This test creates and animates a 3D image to test the 3D functions of the video card and its associated software.
| 3D test
Objects | 1 plane, 300 trees, grass, terrain, water and sky. When a window size of 800x600 of greater is selected , the test uses 4 planes, 500 trees, terrain, grass, water and sky. When Fullscreen is selected , the test uses 7 planes, 500 trees, terrain, grass, water and sky.
Mode | Windowed (size as per user selection) or Fullscreen.
Feature highlights | Stencil buffer, Alpha blending, Lighting, Fogging, Multitexture, Mip-mapping. When a window size of 800x600 of greater or Fullscreen is selected , the test makes use of Vertex and Pixel Shader 2.0 techniques to generate realistic water as well as texture the ground based on the height above the water.
Resources information | The terrain is formed by 32,258 triangular polygons. The water surface uses 260,610 triangular polygons. Each plane object has 560 polygons. Each tree has either 2214 or 1978 polygons (depending on which type)
The test makes use of the Windows DirectX 3D interface. If DirectX (version specified in the System Requirements) is not installed on your PC you will not be able to run this test (in fact you may not even be able to start BurnInTest). DirectX can be downloaded from Microsoft and comes standard with all new versions of Windows. Some video cards don’t support hardware acceleration at high color depths and you may have to reduce the color depth to 16bit color to get the test to run. Note: A display monitor is required for this test. Warning: A number of manufactures produce video cards have very poor software support for 3D graphics (DirectX). This is especially the case for the cheaper, bottom of the range video cards. Poor drivers can result in strange visual artifacts appearing on the screen, poor 3D performance and system crashes. The old saying of, “you get what you pay for”, seems especially true for video cards.